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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games on iOS in the Netherlands: Q2 2021 Performance

In Q2 2021, the top 5 hybridcasual games on iOS in the Netherlands showed varied performance in downloads, revenue, and active users. Discover the trends and insights from Sensor Tower data.

Top 5 Hybridcasual Games on iOS in the Netherlands: Q2 2021 Performance

In Q2 2021, the top 5 hybridcasual games on iOS in the Netherlands demonstrated diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.

Soccer Superstar saw a noticeable decline in weekly downloads from approximately 25.5K at the end of March to around 2.6K by early June, before rebounding to 5.8K by the end of the quarter. Weekly revenue peaked at $282 at the end of March but dropped to around $71 by late June. Active users initially increased from 24.8K to 42.2K in early April but gradually declined to around 24.3K by the end of June.

Magic Tiles 3: Piano Game experienced relatively stable weekly revenue, ranging between $579 and $766 throughout the quarter. Weekly downloads showed a peak of 6.6K in early May, fluctuating around 3.4K to 4.2K for the rest of the period. Active users remained fairly consistent, with a peak of approximately 48.2K in early May and ending the quarter at 44.3K.

Rush Royale: Tower Defense TD had a significant weekly revenue range, starting at around $3.6K and peaking at $7.9K in mid-June. Downloads started at approximately 4.3K and declined steadily to just over 1K by the end of June. Active users showed a peak of around 14.5K in early May but dropped to about 9.4K by the quarter's end.

Brain Test: Tricky Puzzles maintained modest weekly revenue, peaking at $55 in mid-May. Downloads fluctuated, with a peak of about 3.5K in mid-April, and ended the quarter at around 1.5K. Active users saw a gradual decline from 11.4K in early April to approximately 10.6K by the end of June.

Bricks Ball Crusher demonstrated strong weekly revenue, peaking at $1.4K in early May and late June. Downloads showed a significant peak at about 5.1K in early May, but dropped to 781 by the end of June. Active users remained relatively steady, peaking at around 29.9K in mid-April and ending the quarter at approximately 27.3K.

These insights, derived from Sensor Tower data, reveal the dynamic nature of the hybridcasual game market on iOS in the Netherlands during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021